The Midnight Stroll is an upcoming cozy-horror title that permits players to tackle the position of The Burnt One as they work with their companion Potboy to convey mild and heat again to a world of darkness. Set to launch on Might 8, The Midnight Stroll seeks to offer gamers a uniquely eerie expertise on the PlayStation 5, PSVR2, and PC.
To convey the world to life, the builders created greater than 700 distinctive artwork items and scanned them to be used throughout the recreation. To study extra about what followers can count on from a contemporary fairy story set in a world of darkness, Recreation Rant sat down with MoonHood Studios co-founders Klaus Lyngeled and Olov Redmalm to debate The Midnight Stroll. The next transcript has been edited for readability and brevity.
Creating the Roots of The Midnight Stroll
Q: Are the fairy tales in The Midnight Stroll rooted in particular tales? If that’s the case, which of them?
Klaus: A few of them are impressed by just a few Nordic writers, reminiscent of H.C. Andersen. One of many tales is impressed by The Little Match Lady. It’s primarily one thing Olov and I got here up with. The tales form of grew out of the theme of sunshine, darkness, and hearth.
Olov: When writing the dialogue for the sport, there have been some cases the place I pulled inspiration from historical texts, poems, or fables. A few of them have been Buddhist. Not surprisingly, people have thought of and written about hearth for a really very long time, and all of us have our personal distinctive associations with it.
Q: What challenges have you ever probably confronted bringing the sport to VR alongside a regular flat-screen format?
Klaus: Since we designed the sport from scratch with each variations in thoughts, the wrestle hasn’t been that arduous. The attention-tracking characteristic of the PSVR2 headset actually impressed us to make one thing distinctive on the flat display, reminiscent of closing your eyes. Initially, I assumed that will solely be within the VR model, but it surely turned out to be a enjoyable characteristic in each codecs. We additionally needed to focus extra of the gameplay on the participant and never use cutscenes as a lot as we’re used to. In VR, it feels nice to see the whole lot immediately from the participant’s perspective.
Q: What number of totally different sorts of matchsticks are there within the recreation, and may you presumably elaborate on their distinctive capabilities?
Olov: Matches are a recurring useful resource that you simply’ll use in many various encounters and to unravel issues. Common matches are used to mild flammable objects like fireplaces or candles linked to puzzles. Completely different candles have totally different results. Some are timed or tied to sure contraptions and mechanisms, whereas others must be hit from far-off along with your trusty matchlock. Some even require collaboration between you and Potboy. Some monsters are additionally attracted by hearth. Lit candles can grow to be a instrument to distract them.
Q: How would you say your experiences engaged on Flipping Loss of life and Misplaced in Random influenced The Midnight Stroll? What would you say to followers who loved these titles that is likely to be curious about The Midnight Stroll?
Klaus: We love working with character design, tales, and voice-overs. A number of the voice actors we work with are from manner again after we developed Stick It to the Man and have labored with us on Flipping Loss of life, Ghost Large, and Misplaced in Random. I discover we all the time wish to design gameplay and puzzles round characters. I believe it originates from us taking part in numerous old-school point-and-click journey video games. Understanding the world and the characters’ wants will enable you perceive the best way to progress your journey. However, after all, The Midnight Stroll is far more centered on action-horror than puzzles.
Working with clay or bodily objects isn’t that new to us. Stick It to the Man was really drawn and made to appear to be it was constructed on cardboard. Ghost Large had an identical aesthetic. This was a really pure step for us.
Olov: Some outdated ideas that we needed to minimize from Misplaced in Random, or by no means received to discover, we received to dig deeper into in The Midnight Stroll. Like having a little bit companion with you, for instance. Potboy, in some methods, feels much more alive than Dicey, and we put numerous effort into making him work together with the atmosphere. Making video games totally in clay can also be a pure step from doing it digitally in Misplaced in Random. As soon as we began engaged on The Midnight Stroll, the 3D scanning expertise was good and handy sufficient for us to work with!
Temper- and story-wise, The Midnight Stroll is a little bit darker and extra “grown up” in comparison with Misplaced in Random, and we hope that gamers of our earlier titles will really feel like they’ve grown with us.

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Making a Tangible World in The Midnight Stroll
Q: When did you first create Potboy? I consider you stated you started with him.
Olov: Klaus got here to me with the first mannequin of Potboy two and a half years in the past. Then we began brainstorming a narrative and a pitch! A bit lantern creature with a flame coming from its head was so tantalizing. It begged for fascinating gameplay and interesting storytelling. All of it form of created itself from there. We have been each trying to reignite our artistic spark after a protracted and exhausting challenge like Misplaced in Random, and we did it fairly actually with Potboy’s flame.
Q: What have been the challenges of making so many distinctive items to convey the sport to life?
Klaus: You’ll suppose creating the world on this manner can be gradual, but it surely has been quick and an actual pleasure. Perhaps it’s quick as a result of it’s enjoyable. The fascinating factor about creating actual objects is that they arrive with a vast quantity of element. A easy lump of clay can look super-good in Unreal as soon as it’s scanned in. It’s all in regards to the scanning course of, which has been fairly easy to make use of.
We wish the objects to look tough. So, it’s okay with us whenever you see that items are made out of cardboard or that glue hangs from a mannequin. It’s these particulars that make it really feel like you might be trapped in a miniature set. I really feel that numerous newer stop-motion motion pictures get too clear and lose the appeal of trying handmade.
As with all recreation, an enormous problem is to have nice artwork route and ensure the whole lot actually matches collectively. Fortunately, now we have our Artwork Director, Victor Becker from Misplaced in Random, and our star artist, Kenneth Bakkelund, on the workforce. They’ve achieved superb work!
Q: How did you go about envisioning gameplay with Potboy as an preliminary inspiration?
Olov: Properly, a hearth coming from a predominant character’s head begged for gameplay the place one may mild issues on hearth. With that got here discussions in regards to the story and what that meant. What is an efficient quantity of fireplace, what’s an excessive amount of, and is it good or dangerous? Largely good, proper? The gameplay grew to become about lighting up a darkish world and bringing again heat to its denizens, however there are extra components we haven’t proven but, and people present a darker aspect to fireplace and lightweight.
Q: What’s the identify of the band you’re with, and what made you resolve to collaborate with them particularly?
Olov: Joel Bille is the composer, and the band is Bortre Rymden. We labored with Joel on Stick It to the Man, Fe, and Ghost Large. We really feel he all the time brings a really totally different type to the soundtrack in comparison with numerous different titles on the market. It’s intimate, tangible, imperfect, and human. Similar to our clay sculptures! Similar to we’re introducing you intimately to our miniature clay world, the music is intimate and shut. It is just like the band is in your room, jamming for you and attempting to let you know one thing.
Q: What position does music play in The Midnight Stroll, and the way did you obtain what you described as a tangible sound?
Olov: Joel, Klaus, and I talked at size in regards to the religious themes of the story, the emotional story beats we try to hit, and the characters we wish to construct. That’s the place music performs an enormous position. Simply because the spark grows, so does the music. We now have a theme for hearth: its progress, security, and heat. There are darker themes that generally overlap with the themes of sunshine and security. They go hand-in-hand and may’t dwell with out one another.
Klaus: I additionally actually love how Joel made the music tangible. The way in which you’ll be able to hear these are actual devices. Listening to how a string on a guitar or cello is being pulled. Similar to clay artwork, we needed the music to really feel actual and bodily.
Q: How have you ever married the comfortable and horror genres, and which cozy components have been most vital to you?
Olov: Between the horror components of the sport, we needed to have restful moments along with not solely your pal Potboy, but in addition different mysterious characters you meet all through the sport. Fireplace is cozy and never solely utilized in motion. To inform a narrative about heat, it’s important to really feel it. We hope to realize this by the play with Potboy, the unusual communities you come throughout, and the breaks by the fireside with creatures of this world who’re solely in search of some measure of peace. I’m a late bloomer relating to horror, and I do know I handle to sit down by a film or horror story if I just like the protagonists. There needs to be some humor and nuance in there, not simply cynical loss of life and destruction. The world of The Midnight Stroll goes by quite a bit, however it isn’t hopeless.
Q: What made you resolve to create Housy as a form of strolling base, and the way did you go about giving Housy a persona?
Olov: Klaus can communicate to the creation of the mannequin, however I cherished the concept of getting your private home strolling subsequent to you want a pal. It’s only a pretty and comfortable temper. It is a consolation. You’ll be able to really feel protected anyplace, regardless of how darkish it will get, if your private home is wherever you stroll.
Klaus: I might be mendacity if I didn’t say that I used to be impressed by Howl’s Transferring Citadel, which I suppose is impressed by the folktale of Baba Yaga’s Hut. I actually love the concept of the characterization of easy objects. Put a pair of legs on one thing and it makes it alive. I believe lots of people generally really feel like their objects have a spirit to them. I can try this with my very own home or my boat. I consider that I examine Tsukumogami from Japanese folklore, which is the concept objects get a spirit after a very long time of use.
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